Added warning/workarounds popup message for known Skyrim bugs. Hopefully this will avert some common user problems. Fixed issue where setting hotkey disabled MCM menus. Check out the Nexus Mods Winter Collection for our favourite moddable games offered in the deals. 4 Comments; Interviews. Best known for his massive collection of creature mods for Skyrim and Skyrim Special Edition. Mihail is preparing to release a mega pack, containing over 100 of his creations in a single pack.

PSA: Vortex now supports Skyrim VR directly so this guide is obsolete. I wrote a guide for using Vortex if you're interested: Tthanks for the heads up on the Vortex update. Original Post for those of you who want to keep NMM: EDIT: I forgot a step at the end! If you tried to use this guide already see steps 7-9 under Nexus Mod Manager. The guide is fixed now. EDIT2: has a batch file that'll auto move the plugins.txt (see after step 11 below) I posted this as a response to the video that poster earlier. Posting it on its own.

Please remember to get your mods from the, not the regular Skyrim as Skyrim VR is using the new special Edition. EDIT: suggests below there's a method that can update old mods to work with the Special Edition. I recommend you switch over to Vortex as soon as they patch in official Skyrim VR support. You can keep an eye on this subreddit for when that happens. Enabling Mods:. Be sure you've launched the game for the first time, and it runs (then quit).

Navigate to: DocumentsMy GamesSkyrim VR and open SkyrimPrefs.ini (You can get to this directory quickly by pasting this into the address bar in Windows Explorer: C: Users%USERPROFILE% Documents My Games Skyrim VR ). Add the heading Launcher. Right under it add the line: bEnableFileSelection=1 then save.

Looks like this: Launcher bEnableFileSelection=1 Nexus Mod Manager. If you haven't already, Download and install Nexus Mod Manager:. Run NMM (administration mode may be required). Cancel the auto search ('Stop Searching' button) at the bottom right of the screen.

Button right below where it says Skyrim Special Edition. Select the folder:.(steam installation path).

Steam steamapps common SkyrimVR. Click the little checkmark above, and ignore the warning that it couldn't find the.exe. Install mods.

Navigate to. Appdata local Skyrim Special Editiona copy the plugins.txt (you can easily open the appdata folder by hitting the windows key and hitting enter after pasting this:%LocalAppData%or paste it into the address bar of Windows Explorer). Paste the plugins into. Appdata local Skyrim VR. Close NMM, and get started!

All Done You'll have to re-copy the plugins.txt (steps 9 & 10) each time you update your mods in NMM. However, has made a batch file for us to use to copy it automatically (& corrected by for us by ): This batch file will automatically copy over your plugins.txt every time you edit your mods on NMM:. right click on desktop and select newtext document, and erase the whole name including the.txt. Name it whatever you want with a.bat at the end.

I'm naming mine skyrimpluginmover.bat and click 'yes' on the warning that pops up. Right click your new file, and select 'Edit'.

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Copy and paste the following code, then run it each time you edit your mods in NMM. It'll run and finish instantly. @echo off xcopy /s /y 'C: Users%USERPROFILE% AppData Local Skyrim Special Edition plugins.txt' 'C: Users%USERPROFILE% AppData Local Skyrim VR' Manually installing This is not recommended as it may be difficult to manage your mods if one breaks your game or something else goes wrong (it's also a pain):. You'll need to follow steps 1 - 3 under Enabling Mods above ^.

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Download the mods you want manually (again, be sure you're getting them from the Skyrim Special Edition Nexus, not the regular Skyrim). Extract the mods (7zip recommended). Manually dump them into the Data file inside the SkyrimVR Steam folder.

Caution, many mods don't have the same file structure when you download them. Look for a 'Data' folder. You'll dump whatever is in there into the your Data folder. You're usually good if you've found where there's a.esm file. Get that.esm and anything else that's in its directory.

Create a plugins.txt file in the directory. Appdata local SkyrimVR (you can easily open the appdata folder by hitting the windows key and hitting enter after pasting this:%LocalAppData%).

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In that plugins file, put your list of mods (file name with.esm as the extension) with an asterisk in front of them. Should look like this:.0Kaidan.esp.KS Hairdo's.esp If anyone comes here wondering how to get DLC working, don't fret they're included with the base game and already fully working.

Troubleshooting: If you're having trouble getting any mods to work, I recommend you disable all of them and just use one,. It works, and you can tell if it worked right when the game boots. It makes the Skyrim Logo spin. It's not an.esm so it shouldn't depend on getting your plugins.txt copied correctly. If you're having trouble with NMM even after following the steps above, I recommend you try uninstalling and reinstalling it; start over from the beginning.

There's a reason that it was discontinued for Vortex! Be mindful that just because there are warnings that it can't find this or that you should be able to just click past them, and you may also want to try running NMM as administrator. Thanks for this. Two things 1) If you put the following the batch file: @echo off xcopy /s /y '%userprofile% AppData Local Skyrim Special Edition plugins.txt' '%userprofile% AppData Local Skyrim VR' It will work without any edits 2) If you set a custom launch string for Skyrim VR and point it towards the batch file, you can just click 'Launch Custom Skyrim SE' and have it copy the files and close Nexus mod manager for you. For reference, my custom launch command is:%userprofile% Documents My Games Skyrim VR skyrimpluginmover.bat.

The mod authors have to optimize the mods for enderal. There is no other way (or you do it yourself). Alot did that.

Also enderal comes with a few mods like SkyUI already. Most of the graphical mods should work.

But do you really think the devs of enderal have nothing else to do than optimizing thousands of mods for enderal? Btw there is a enderal category and tag on nexus. In my opinion enderal doesnt even need extra mods.

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Its not like skyrim that you need 50 mods that it plays and looks good.

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